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Tutorial: AKVIS Explosion

Particles

The fantastic Particles effect turns a selected part of an image into a sparkling cloud of flying particles.

\"Original \"Particles
Particles Explosion Effect
(Move your mouse over the image to see the original version)

 

The effect allows you to deform the selected area. Use the selection tools: Selection Brush , Lasso , Eraser , Selection Bucket . The Transform tool lets you change the selection size and position.

 

Effect Parameters:

    In the Effect Blend Mode drop-down list, adjust how the effect interacts with the background. The program provides 9 blend modes.

    \"Normal
    Effect Blend Mode: Normal
    \"Color
    Effect Blend Mode: Color Dodge

    Angle (-180...180). The direction of motion of the particles (excluding the wind effect).

    \"Particles
    Angle = -153
    \"Particles
    Angle = 5

    Wind Effect check-box. When you turn on the check-box, the particles are moved by the wind (see the Wind tab).

    \"Without
    Without Wind
    (Check-Box Disabled)
    \"Wind
    Wind Effect
    (Check-Box Enabled)

    Wind Direction (-180...180). The deviation angle of the flying particles.

    \"Wind
    Wind Direction = -55
    \"Wind
    Wind Direction = 135

    Step by Step check-box. In this mode, each selected area is destroyed independently of the others, forming more particles (in this case, processing will be slower).

    \"Selections\"
    Selections
    \"Normal
    Normal Mode
    (Check-Box Disabled)
    \"Step
    Step by Step Mode
    (Check-Box Enabled)

    In the Layer Blend Mode drop-down list, adjust how the effect interacts with other effects in the intersection area.

    Compare Layer Blend Mode and Effect Blend Mode (in both cases - Color Dodge):
    \"Normal\" \"Color
    Layer Blend Mode: Color Dodge
    \"Normal\" \"Color
    Effect Blend Mode: Color Dodge

Particles Tab

    Size (5-100). The size of the particles.

    \"Small
    Size = 5
    \"Large
    Size = 50

    Distance (100-3000). The flight length of the particles.

    \"Small
    Distance = 150
    \"Enlarged
    Distance = 500

    Density (15-800). The number of the particles.

    \"Few
    Density = 100
    \"More
    Density = 700

    Rotation (-180..180). The rotation of the particles around their axis.

    \"Without
    Rotation = 0
    \"Small
    Rotation = 40

    Dispersion (0-60). The width of the scattering area of the particles.

    \"Narrow
    Dispersion = 0
    \"Expanding
    Dispersion = 30

    Descending Size (0-100). The reduction of the particles size at the edge of the effect area. At 0, all particles have the same size.

    \"Uniform
    Descending Size = 0
    \"Reduction
    Descending Size = 100

Texture Tab

    In the Texture Blend Mode drop-down list, choose how the particles interact with each other.

    \"Normal
    Texture Blend Mode: Normal
    \"Color
    Texture Blend Mode: Color Dodge

    Select the shape of the particles from the built-in samples (circle, square, heart, etc.) or upload your own sample.

    \"Triangles\"
    Triangles
    \"Stars\"
    Stars

    The texture of the particles is generated in two ways:

      From Image. The particles are represented as broken pieces of the original image of the selected shape.

      Use Color. The particles will be recolored with the selected color.

    \"Using
    Texture Filled with Object\'s Colors
    \"Using
    Texture Filled with Yellow

    Motion Blur (0-50). The strength of the Motion Blur effect.

    \"Weak
    Motion Blur = 2
    \"Strong
    Motion Blur = 10

Wind Tab

    Strength (10-3000). The intensity of the wind.

    \"Light
    Strength = 500
    \"Strong
    Strength = 2500

    Fading (0-100). The area of weakening the wind. At 0, there is no weakening; at 100, it is maximum.

    \"Without
    Fading = 0
    \"Wind
    Fading = 100

    Turbulence (0-3000). The dispersion of the stream of the particles along the wind direction.

    \"Low
    Turbulence = 200
    \"Strong
    Turbulence = 3200

    Diversity (5-20). The alternation of sparse and concentrated areas. It works when the Turbulence is above 0.

    \"Sparse
    Diversity = 5
    \"Sparse
    Diversity = 20

Variations Tab

    Size Variation (0-70). The difference between the particles sizes.

    \"Without
    Size Variation = 0
    \"Size
    Size Variation = 70

    Rotation Variation (0-180). The difference in the rotation angle of the particles.

    \"Without
    Rotation Variation = 0
    \"Rotation
    Rotation Variation = 70

    Aspect Variation (0-60). The difference in the particles compression ratios.

    \"Regular
    Aspect Variation = 0
    \"Aspect
    Aspect Variation = 60

    Hue Variation (0-125). The range of color shades.

    \"Original
    Hue Variation = 0
    \"Hue
    Hue Variation = 125

    Saturation Variation (0-30). The range of color saturation.

    \"Original
    Saturation Variation = 0
    \"Saturation
    Saturation Variation = 30

    Brightness Variation (0-30). The range of color brightness.

    \"Original
    Brightness Variation = 0
    \"Brightness
    Brightness Variation = 30

The Random Seed button generates a new distribution of the particles in the destroyed area.

 

Explosion v. 1.5 - Free 10-day Trial    \'Download\'

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destination source:https://akvis.com/en/explosion-tutorial/effects/particles.php